I like that Godot has its own, simple scripting language in GDScript, but I’m a .NET tragic so it’s C# for me. Interoperability between the two is possible, but not always obvious. Case in point, how do you await an async GDScript method? Well, it depends…
Go big or go home! I’ve been working on and off this project for nearly ten years. Originally developed in Unity, I’ve moved to Godot because I’m an Open Source shill.
There’s not much here yet I’m afraid, but I hope to write more about this soon.
© Copyright 2025
Phil Watson
Last updated
Thursday, 29/May/2025 09:38 +1000